Starting Hand Categories for: Seven-Card Stud and Seven-Card Stud High-Low Eight or Better (Stud-Eight) Poker. The following terminology is useful for discussing starting hands in Seven-Card Stud High-Low poker. The table below defines 12 types of starting hands along with a description and an example of each. However, the truth is that there are clear winners and losers in terms of the profitability of certain poker starting hands. The best starting hands in poker are AA, KK, QQ, JJ, TT, 99, AK, AQ, AJ, KQ, KJ and more holdings like this. All Texas Hold’em starting hands can be separated into two categories: “suited” and “offsuit”. Suited hands contain two cards of the same suit, like J♣9♣, A ♥ K ♥, K♠Q♠ and 9 ♦ 3 ♦. All other starting hands are in the offsuit category, like A♠8 ♦, 7♣5 ♥ and K ♥ 9 ♦. Start playing online Texas Hold em at the poker sites below! If you follow our recommendations you will Play Texas Hold’em at the best poker rooms, and hopefully win some money. The following is a list of texas hold’em poker hand rankings from the strongest (Royal Flush) to the weakest (High Card). If you’re looking.
- Poker Starting Hands Ranked College Football
- Poker Starting Hands Ranked League Of Legends
- Omaha Poker Starting Hand Rankings
- Poker Starting Hands Ranked Against
- Poker Starting Hands Ranked Nfl
- Poker Starting Hands Ranking Pdf
The Rest of the Top 20 Hold'em Hands. Hollywood casino wv event center seating chart. The top 10 best starting hands in Hold’em are a good starting point for poker players but every potential starting hand can be ranked all the way down to the lowly 7-2 off suit, which only has a 4% chance of winning versus random cards.
Starting Hand Categories for: Seven-Card Stud and Seven-Card Stud High-Low Eight or Better (Stud-Eight) Poker
The following terminology is useful for discussing starting hands in Seven-Card Stud High-Low poker. The table below defines 12 types of starting hands along with a description and an example of each.
Starting Hand | Description | Example |
---|---|---|
Low connected-suited | Three sequential cards of the same suit with no card higher than an 8 | 3 4 5 |
Trips | Three cards of the same rank | 9 9 9 |
Aces with a low kicker | Two Aces with a third card no higher than an 8 | A A 2 |
Aces with a high kicker | Two Aces with a third card higher than an 8 | A A 9 |
Ace with two wheel cards | An Ace with two unconnected cards no higher than a 5 | A 4 5 |
Low suited | Three cards of the same suit with no card higher than an 8 | A 5 6 |
Low connected | Three sequential cards with no card higher than an 8 | 5 6 7 |
High pair | Two cards ranked 9 or higher with a third unmatched card | K K 7 |
Low pair with a low kicker | Two cards ranked 8 or lower with an unmatched card ranked 8 or lower | 5 5 7 |
Flush with high cards | Three cards of the same suit with one or more ranked higher than an 8 | Q 6 7 |
Low pair with a high kicker | Two cards ranked 8 or lower with an unmatched card ranked 9 or higher | 5 5 K |
Low cards | Three cards not connected, suited or paired with no card higher than an 8 | 7 6 2 |
The twelve types of starting hands can be sorted into five broad categories that describe how they play. The categories of hands are: premium, big-possibility, one-way, situational and trap. The reasons for sorting the hands this way and the probabilities for each group are given.
Premium Starting Hands
The premium hands can often scoop pots without improvement. All total these starting cards are just 1% of all hands dealt. They should be played aggressively.
Trips. [Number of hands = 13, Number of combinations =52, Frequency = 0.24%, Odds = 424:1] Any rank is a powerful holding, however, low cards have the advantage of still allowing a low hand to form. Rolled trip Kings will never qualify for low. Another advantage of low rolled trips is that they are a powerful high hand that often looks like a low. In those cases the hand will generate lots of action from a player who believes incorrectly that he or she has a better high.
Aces with a low kicker. [Number of hands = 14, Number of combinations =168, Frequency = 0.76 %, Odds = 131:1] The lower the kicker the better this hand plays. Often the Aces will hold up for high unimproved or pick up a second pair to make Aces up to best two smaller pair. At the same time the hand can back into low to either scoop or save half the pot if the Aces do not hold up for high.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Trips | 13 | 52 | 0.24 | 424:1 |
Aces with a low kicker | 14 | 168 | 0.76 | 131:1 |
Totals | 27 | 220 | 1.00 | 99:1 |
Big-possibility Starting Hands
The hands in this group win the monster pots in Stud-Eight. However these hands need to improve because they are worth nothing on their own. The hands in this group can be played aggressively early on. These are rare holdings but don’t fall in love with them. If there is no improvement and a lot of action on later streets the hand should be mucked.
Low connected-suited. [Number of hands = 6, Number of combinations =24, Frequency = 0.11%, Odds = 920:1] This is one of the most powerful hands in Stud-Eight because it can scoop the entire pot in so many different ways while generating lots of action from players betting on both halves of the pot.
Low suited. [Number of hands = 50, Number of combinations =200, Frequency = 0.90%, Odds = 110:1] If an Ace is included the hand has added value. This is a good hand for jamming other players. Sometimes the hand will complete a flush for high, sometimes miss the flush but hold up for low and occasionally make high and low. Either way you can bet aggressively if this hand improves to a high or low on Fifth Street and make the others pay for your draw to the other half of the pot.
Low connected. [Number of hands = 24, Number of combinations =360, Frequency = 1.36%, Odds = 60:1] Does not have the flush possibility but low straights often scoop. A good hand for freerolling if two low cards are picked up that don’t connect. A player with a made low and an inside straight draw can jam two high hands and be assured of winning half the pot, while at the same time retaining an outside chance of a scoop.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Low connected-suited | 6 | 24 | 0.11 | 920:1 |
Low suited | 50 | 200 | 0.90 | 110:1 |
Low connected | 24 | 360 | 1.63 | 131:1 |
Totals | 80 | 584 | 2.64 | 37:1 |
One-way Starting Hands
These starting cards typically compete for one half of the pot and are good for cases where everyone is competing for the same half of the pot. There are hands in Stud-Eight where all the players are competing for either the high half or low half of the pot. In those circumstances playing a “one-way” hand that figures to be best against the competition but can also back into the other half of the pot is a viable strategy.
Aces with a high kicker. [Number of hands = 10, Number of combinations =120, Frequency = 0.54%, Odds = 183:1] This hand usually competes for high only and it is best played against other players vying for high when it can scoop. It does poorly against multiple low draws because in that situation its only potential is for half the pot and the low draws can freeroll on later streets placing a made hand as strong as Aces-up in an uncomfortable position. This hand is most powerful when the Aces are wired because it will generate action from smaller pairs thinking that they have the best high.
Ace with two other wheel cards. [Number of hands = 20, Number of combinations =300, Frequency = 1.36%, Odds = 73:1] This hand usually competes for low only but it does have high possibilities. How well it plays often depends on where the Ace is. In most cases you want the Ace exposed so that you can threaten people with a potential pair of Aces or a potential low. That way if you pick up bricks you might win uncontested if your opponents also pick up bricks. If your opponents are weak on Fifth Street, betting an exposed A, 2, J has more fold equity than an exposed 2, 3, J.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Aces with a high kicker | 10 | 120 | 0.54 | 183:1 |
Ace with two wheel cards | 20 | 300 | 1.36 | 73:1 |
Totals | 30 | 420 | 1.90 | 52:1 |
Situational Starting Hands
Many Stud-Eight players automatically play the hands in this group. However, the viability of these hands depends highly on the situation. You should be very careful about when and how you play these hands.
High pairs 99, 10-10, JJ, QQ and KK. [Number of hands = 120, Number of combinations =1440, Frequency = 6.54%, Odds = 14:1] How well you play pairs will determine much of your profit in Stud-Eight. Automatically playing any pair as many players do will lead to disaster. As a general rule 99 and 10-10 should not be played. Paired face cards are only playable if they are the high hand on the board. You do not want to hold JJ in between a player with KK and another player with a low. The most likely outcome is that your two opponents will be dividing up your money.
Low pairs with a low kicker. [Number of hands = 98, Number of combinations =1176, Frequency = 5.32%, Odds = 18:1] These are starting hands that many Stud-Eight players will automatically play. However, as attractive these hands look, they come with a lot of problems. It is a poor start for a low hand because it has only two cards that count towards low and a poor start for a high hand because the pair is ranked so low. In other words, it is a mediocre holding to compete for either half of the pot, which means that often it will come away with nothing. Of the hands in this category, a low pair with a live Ace kicker is the most valuable because it has an outside chance of making Aces up. These hands are good for stealing antes and good for defending bring-ins against a steal. They play best heads-up against weak low draws. However, against players you know have strong holdings or against a large field these hands should not be played.
Three suited cards, one or more not low. [Number of hands = 230, Number of combinations = 920, Frequency = 4.16%, Odds = 23:1] If the suit is completely live and it is up against other high hands these starting cards have some possibilities. If the cards are connected and suited the holding is more valuable and the hand is almost playable against low draws. However, for unconnected cards, completing a flush is rare and in situations where a flush only claims half the pot you rarely have the pot odds necessary to play. As a general rule three-flushes with high cards play much worse in Stud-Eight than in Seven-Card Stud and should usually be avoided.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
High pair | 120 | 1440 | 6.52 | 14:1 |
Low pair with a low kicker | 98 | 1176 | 5.32 | 18:1 |
Suited with high cards | 230 | 920 | 4.16 | 23:1 |
Totals | 448 | 3536 | 17.38 | 5:1 |
Trap Starting Hands
These are attractive looking hands that play poorly and should usually be mucked. Playing hands like these for half the pot is rarely worth the investment.
Low pair with a high kicker. Hands such as 3, 3, J or 5, 5, K, have little value and in most cases should be mucked. The exceptions would be stealing antes or defending against a steal.
Three low cards (unconnected and unsuited). [Number of hands = 180, Number of combinations =2700, Frequency = 12.22%, Odds = 7.2:1] The “Razz” hands should be saved for Razz. These kinds of hands are only good for half the pot and in most cases the best you can hope for is to get your money back minus the rake. Many Stud-Eight players automatically call with these hands and stay to the end if they pick up a low draw on Fourth Street. The problem is that often if they hit low it is second best low. Just as you want to avoid playing the second best high hand, it is even more important to avoid playing the second best low hand. The high hand scoops if no one qualifies for low but a busted low is worth nothing.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Low pair with a high kicker | 70 | 840 | 3.80 | 25:1 |
Low cards | 180 | 2700 | 12.22 | 7.2:1 |
Totals | 250 | 3540 | 16.02 | 5.2:1 |
![Poker starting hands ranked league Poker starting hands ranked league](https://bskn.masterspark.ru/pics/467440.png)
Final note: Three connected cards, one or more not low such as 8, 9, 10 or 9, 10, J play poorly in Stud-Eight and should be mucked.
Martin Harris
For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.
In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.
In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.
That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.
So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows: Tropicana evansville casino hours.
- 13 pocket pairs
- 78 non-paired suited hands (e.g., with two cards of the same suit like or )
- 78 non-paired unsuited hands (e.g., with two cards of different suits like or )
Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.
Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.
Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.
The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ). Best online blackjack odds.
Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.
These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.
Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.
![Poker Poker](/uploads/1/3/9/1/139116786/246067566.jpg)
In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with..
- the premium pocket pairs and the big aces (suited and non-suited) up at the top;
- medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
- and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
Poker Starting Hands Ranked College Football
Free Giveaway: Win a WSOP Main Event Seat!Would you like to get your hands on a free $10k entry to the WSOP Main Event?
Click on the link below and enter your email to participate to the free giveaway and take a shot at this massive opportunity!
Play NowPoker Starting Hands Ranked League Of Legends
However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.
After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.
Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.
Omaha Poker Starting Hand Rankings
Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.
Poker Starting Hands Ranked Against
That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.
Poker Starting Hands Ranked Nfl
But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.
Get all the latest PokerNews updates on your social media outlets. Follow us on Twitter and find us on both Facebook and Google+!
Poker Starting Hands Ranking Pdf
Tags
no-limit hold’emcash game strategytournament strategybeginner strategystarting hand selectionstarting hand chartsmath